Press kit

Alchemons

Everything you need to write about the game. All assets on this page are free to use in coverage of Alchemons.

Fact sheet

Title
Alchemons
Genre
Creature-alchemy RPG: collection, breeding, puzzle dungeons, survival
Platforms
iOS and Android; a free browser version at alchemons.com/play
Release
Coming soon (waitlist)
Price
To be announced
Content
137 species in 8 families across 17 elements · 17 planets with puzzle dungeons and guardians · 17 Mystics · Survival, raids, 45 alchemy puzzles · a home planet and home realms · friends and trading
Play
Single-player and fully offline; an optional account adds cloud saves, device transfer, friends and trading
Contact
hello@alchemons.com

Downloads

About the game

Short: Alchemons is a creature-alchemy RPG for iOS and Android. Fuse and extract 137 species, explore eight wild realms and seventeen guarded planets, and work out who made the valley you wake up in, and why.

You wake as an alchemist in a beautiful valley you don't remember, with a laboratory and a single vial. Fuse two Alchemons and extract what they make: each vial inherits its parents' nature, potential, size and tint. Harvest wild Alchemons in eight realms that run on your phone's clock, and fuse with the ones you find there. Rarely, a wild fusion comes out mutated.

Then you find a ship, and the valley stops being the whole world. Past it is open space, and every one of its seventeen planets has a guardian that protects it from alchemy. Each planet's dungeon is a puzzle built on its element's physics: route fire through a cathedral, steer a storm circuit, read the tides in a mirrored temple. Earn the stars, overcome the guardian, and take its relic to an altar to summon a Mystic.

Alongside the campaign: endless Survival with a mastery tree for each of the eight families, raids, and a 45-level alchemy puzzle mode. Your Alchemons live on a home planet you design in the Customization Lab, in a home realm you furnish. Friends can visit it, and trade Alchemons with you one for one.

Key features

  • 137 species in eight families (Let, Pip, Mane, Horn, Mask, Wing, Kin, Mystic), each in every element
  • Breeding for the perfect Alchemon: four Potentials rated 1–100, two Dominant stats that pass down more reliably, 27 natures, inherited size and tint genes, and rare mutations from wild fusions
  • Seventeen planet dungeons, each a hand-built puzzle around one element's rules, with three stars to earn
  • A story told through the world rather than cutscenes, about what collecting costs
  • Survival waves with eight family mastery trees, plus raids and 45 alchemy puzzles
  • A home planet with its own size, colour and effects, and a home realm for up to twelve Alchemons
  • Friends and trading: add friends by code, visit their planets and homes, and trade Alchemons three times a week
  • Plays fully offline, with optional cloud saves

Trailer stills

  • Trailer still: The home screen
  • Trailer still: A fusion, in grains
  • Trailer still: Extracting a new species
  • Trailer still: An Alchemon's battle stats
  • Trailer still: Harvesting and fusing in the wild
  • Trailer still: The ship in open space
  • Trailer still: The seventeen planets
  • Trailer still: A planet dungeon
  • Trailer still: The seventeen dungeons
  • Trailer still: Survival
  • Trailer still: A family's mastery tree
  • Trailer still: The Customization Lab
  • Trailer still: Alchemons in their home realms
  • Trailer still: A friend's planet
  • Trailer still: Trading with a friend
  • Trailer still: Enhancing an Alchemon

Logo & icon