The wild
Harvest wild Alchemons in eight realms, by day and by night, or fuse with the ones you find. A wild fusion can come out mutated.
A creature-alchemy RPG iOS, Android & browser
You made somewhere beautiful enough to wake without remembering why you needed it.
Am I beginning to remember?
But what is remembrance without truth, if not illusion.
Beauty masks reality
Features
The game plays offline. You only need a connection for cloud saves, friends and trading.
Four Potentials, two Dominant stats, 27 natures, and size and tint genes pass from parent to child. Wild fusions can mutate.
Eight families across 17 elements. New ones come from fusing two together.
Fly your ship across an open star chart to planets, stations and raids.
Each planet has a puzzle dungeon built on its element's rules, with a guardian at the end.
Add friends by code, visit their planets and homes, and trade Alchemons one for one.
Hold the core against endless waves, with a mastery tree for each family.
Choose its size, colour and effects, and furnish the realm your Alchemons live in.
Trailer
Two minutes of the current build. Pick a part to jump to it.
Fusion
Fire, Water, Earth and Air are where every collection starts. Fuse two Lets and you usually get a Let of a new element. The results are hidden here. Pick two below to try it.
Pick a Let
Breeding
Every Alchemon has four Potentials, from 1 to 100: Speed, Strength, Intelligence and Beauty. A child takes each one from one parent or the other, or rolls a new value.
Two of each Alchemon's stats are Dominant and pass down more reliably. Fusing within a family only reshuffles what the parents have. Crossing two families with the right recipe is the only way a line climbs past both of them.
Wild realms
Each realm runs on your phone's clock and the real phase of the moon, with its own weather. The wild Alchemons you find there are gone once you leave. Six are shown here; the Glass Dunes and Geode Hollow are in the game too.
Skyward ReachFloating stone islands over the clouds, gold at sunset and silver under the moon.
Game modes
The Alchemons you breed are the ones you take into the wild, into open space and down into its planets. Between runs they live on your planet, where your friends can visit them.
Harvest wild Alchemons in eight realms, by day and by night, or fuse with the ones you find. A wild fusion can come out mutated.
Find the ship and fly a party across the star chart to planets, stations and raids.
Seventeen planets, each a puzzle dungeon built on its element's rules, with a guardian at the end.
Beat a planet's guardian, bring its relic to the altar, and summon a Mystic.
Hold the core against endless waves. Each of the eight families has its own mastery tree.
45 levels built on the fusion rules. Solve each in fewer moves for more stars.
Choose your planet's size, colour and effects in the Customization Lab, and fit out your ship.
Pick the realm under your planet and furnish it with scenery, weather, keepsakes and decor. Up to twelve Alchemons live in each.
Add friends by code, visit their planets and homes, and trade Alchemons one for one, three times a week.
Plays offline · Sign in for cloud saves, friends and trading · Play in your browser
Alchemons is coming to iOS and Android. Leave your email and we'll send you one message when it launches.